Today I'm publishing the personal project I've been working hard on for a few months.
It's a fully realtime environment made in Unreal 4.25.
- Moodboard and preparatory research
- Realistic DA with warm colors and lighting
- Realtime rendering
- Lighting process
- Asset modeling (Low/High) with 3Dsmax and Zbrush
- Texturing/Baking with Substance Designer and Painter + Photoshop adjustment
- Some Quixel Megascans researchs and implementation + Tweeks (such as foliage, moss, barks, etc)
- Cinematic creation with Unreal sequencer and After Effect, with SimonDI's colaboration for sound composition
I hope you'll like it.
Enjoy the viewing!