Hi ! My name is Timothée Degli Innocenti.
I'm a 2 years old, 3D artist in the video game industy who looks for new opportunities.
I have always wanted to create environments and worlds and video games have always been by my side. I like to wander in nature to seek new inspirations. I also love writing, creating scenarios and fantasy hero stories, playable by my friends or others as (DnD) has always been a lot of fun and has allowed me to greatly enrich my imagination.
I am a curious, smiling, resourceful, and passionate person. I love teamwork, and helping my peers to overcome difficulties. I am someone you can count on when you need me and I keep my word.
Emperor is a virtual reality experience produced by Atlas studio, Reynard studio, and France Télévision; and created by Albyon Studio.
It's a narative experience I've been lucky enough to work on for about 1 year as a 3D environmental artist, and level artist.
I also had the chance to work in many different fields (timeline, integration, modeling, animation, layout, optimization, etc.).
Set dress / Layout / Integration / Modeling 3D / TechArt / Gestion anim 2D / Encodage vidéo / Cam mapping 360°
Level art creation of the vertical slice of a VR cartoon game.
I was in charge of the scene dress up, and the render, to get the best result in game without fps drop.
Level art creation of the vertical slice of a VR cartoon game. I was in charge of the scene dress up, and the render, to get the best result in game without fps drop.
During these 3 months and a half I was able to participate in the creation and development of a VR game not yet announced.
My different tasks were to take care of the modeling of assets, props, vehicles, buildings, etc..
As well as to manage some scene creation/level art in Unity.
I had the pleasure to work in collaboration with the Albyon team and it was a very pleasant experience!
Underwater Science Fiction RV Experiment.
Environmental Artist work including assets modelling (high and low), retopo, texturing
(handpaint and procedural), layout, lighting, vegetation scattering, and integration.
Internationnal coworking (3 studios involved, 2 French and one German), and complete
autonomie (No real lead direction/help, self problem solving, Only 3D artist present in the
studio's headquarters). Wide-ranging and pleasant 6 month experience.